Factsheet

Developer:
Hedgefield
Based in 's-Hertogenbosch, Netherlands

Release date:
November 2nd 2015

Platforms:
PC / Mac / Linux

Website:
hedgefield.itch.io/reconquista

Regular Price:

USD$2.99

Description

In Reconquista you play as an Incan rebel coming to reclaim a sacred artifact from the conquistador-infested island of Huaca, off the coast of South America. Reconquista is a narrative first-person exploration game. It is the first 3D game I've made, and I have relied heavily on the Unity Asset Store to augment my poor 3D modelling skills. A list of all the assets I used is available in the game's pause menu.

History

The idea for this game came to me in a dream, where I wandered around an island with incan ruins and strange figures chased me through the woods. After I woke up the experience stuck with me, and I wanted to recreate it. But I had never made a fully 3D game before, so this whole project has been a tremendous learning experience. I haven't been able to make everything exactly as I wanted it, but I'm pleased with the result, so instead of spending many more hours adding new features and gameplay I decided it's good enough to be done. Maybe in the future I will release a redux version with more gameplay. The title is actually an existing name of a medieval period where the Spanish reclaimed land that was taken from them by invaders. This was long before they themselves set sail for South America as the well-known Conquistadors, so I liked the irony of the fact that in this game you have to steal something BACK from the conquistadors. Hence, literally, RE-conquista.

Features

  • A spooky island to explore on a stormy night.
  • Full body awareness.
  • Some environmental storytelling to draw your own conclusions from.
  • A shiny artefact to steal.
  • Lots of blue and purple hues.

Videos


Images

Screenshot_10.png
Screenshot_17.png
Screenshot_1.png
Screenshot_24.png

logo

Request Press Copy

We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.



About Hedgefield

Boilerplate
Hedgefield is a narrative-driven game developer focused on making (2D) adventure games, comics and illustrations that tell memorable stories, and maybe help you understand the world a little bit better.

More information
More information on Hedgefield, our logo & relevant media are available here.


Reconquista Credits

Tim Hengeveld
Game designer, terrain sculptor, tree hugger, code monkey

A bunch of lovely Unity Asset Store creators
A detailed list of assets used and their creators is available in the pause menu of the game.


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks